VR Motoco is an ongonig project. It’s been constructed as a virtual playground for developers and players. It started with a basic Architectural Model provided by Florian Denning, a new media student from Offenburg. I deconstructed and remodeled the building, added materials, basic Textures, and game logic. The goal is to implement good examples of interactions, that students and game artists can copy and adapt. The further development will become a collaboration with schools and Game designers, Artists, etc.
The goal is to implement different functionalities and technologies in a high-quality 3D representation. These applications are in planning or under construction.
-    3D Galleries and Virtual Artist Studios
-    shops
-    a construction site where the visitor can build Structures, Houses, or sculptures from wooden palettes and other Materials
-    virtual instruments and crazy interfaces
-    mini-games, clues to find, and mysteries to solve
-    information about events with the possibility to live stream into ongoing events
-    information about the city and connections to the other virtual places
The game is developed on the unreal engine. Game logic is for now programmed in blueprints.

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